Contents. Emulation Information Controller Map Overlap Arc Rise Fantasia is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems There are no reported problems with this title. Enhancements HD Texture Packs Bloom Offset in IR1 This title suffers from Dolphin's blooming offset problem. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling Scaled EFB Copy in Dolphin's settings will influence how the blooming effects should look, but this likely results in some issues on its own. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r6607 Windows 7 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5850 Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision r7478 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 No problems at all. R7590 Windows 7 Intel Core 2 Quad Q9550 @ 2.83GHz ATI Radeon HD 5750 Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue. 3.0 Windows 7 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later.
I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems. Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. Cutscenes can also be finicky.
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Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Windows 8 Intel Core i5-2310 @ 2.9GHz NVIDIA GeForce 9800 GT The game has some small locked (not bother, they are only loadings) also has small variations of FPS, 'sometimes' some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native. Windows 8.1 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 780 No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the 'Heal' spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second.
Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin. Gameplay Videos.
. Summary: Arc Rise Fantasia is set in the Meridian Empire. Creatures called 'Contaminant Dragons' are causing trouble as they pass the Meridian in flocks. If one is killed, the resulting explosion poisons the local area.
When the empire receives word that a massive horde has its sights on the capital Arc Rise Fantasia is set in the Meridian Empire. Creatures called 'Contaminant Dragons' are causing trouble as they pass the Meridian in flocks. If one is killed, the resulting explosion poisons the local area. When the empire receives word that a massive horde has its sights on the capital of Diamant, it immediately sends out an army to fight them, including L'Arc, a cool and collected novice mercenary, and his friend Alf, the beloved prince and second in line for the throne. L'Arc is severely injured during the battle, but is saved by a girl named Ryfia, who has secrets in her past and possesses the power to control 'ley squalls,' naturally occurring storms of no magic that usually take the form of luminous rain. A young woman named Adele, who has been a friend of L'Arc since childhood, renders assistance to the party through use of her unique form of combat, Luminomancy.
Graphics are just beautiful as well as the story. The characters are fully developed, despite the awful voice acting. In my opinion, the game Graphics are just beautiful as well as the story.
The characters are fully developed, despite the awful voice acting. In my opinion, the game would've been perfect if it weren't for the terrible voice acting. After you finish the story there are many reasons to keep playing, though I'm not gonna spoil it. There are a variety of detailed weapons. Customizing armforce adds to the strategy. The game encourages you to level up and unlock armforce, though it can be very time consuming.
I cried so much on a few parts. Especially the ending. The OST is amazing and flawless!!
Currently in my music lists. I recommend this game to all rpg players out there. This game needs more credit and should have a sequel!! It took me almost 7 years to pick the game up and decided to start from the beginning. I can still look behind and see my younger self hoping It took me almost 7 years to pick the game up and decided to start from the beginning. I can still look behind and see my younger self hoping this to be a good JRPG that would be even better than Tales of Symphonia: Dawn of the New World.
Well today I can say that YES it is in my opinion one of the most underrated JRPG's of the last 10 years. Some reviews point for some flaws of the game but they actually ignore completelly what is good in this game. Let's begin with the graphics. They are really good for Wii standarts and I believe if the game had an HD remaster it would still look good, The battle effects, expec arts, rogress summons, magic effects, they all look stunning (once again for Wii standarts). Some animations out of battle seem a little bit 'lazy-made', by this I mean that when its not a cutscene or a battle there are almost no animations for most of the characters other than walk, run, punch, even when someone hands you something you don't see any sort of animation that supports the act. For the characters, all of them are easy to recognize (not counting with the NPC's that keep repeting themselvs through nearly every main city or town), you know Rastan like that bad ass adult that really shakes a tough atmosphere, Leslie the sexy shooter with somehow a very strong sense of duty and responsability and yet teasing personality. All of them are easy to keep in mind and all of them have a very good development but I'll leave that for a path more ahead on this review.
The monsters have models that repeat in at least the first half of the game, only having a slight recolor to distinguish the weaker ones from the stronger ones, a critical thing to point yes, but in an anime like JRPG its a very common practice, but that doesn't erase the fact that is bad. Music: Not the worst game for the soundtrack, yet not the best too.
What can I say? It has some tracks that really catch the moment that we're living on the game, and others just keep repeating (ex: the dungeon track). I've noticed something really curious too, imagine that you just got a cutscene by getting to a point on the game and something really dramatic is shown, the music reflects that dramatic event even when the cutscene ended, however if you go out of that 'room' or 'zone' of the town or dungeon to fullfill what that dramatic event caused the music just changes to the normal one all of the sudden. Some of you may be scratching your heads now, but think a little with me here, if someone important is killed in the game and the killer is close, you will run to catch him, but while you're at that small chase the music that makes the player feel the pressure still goes on until you face the killer (im not saying this happened, just using it as an example of normal game design), so its like 'omg this is happening' in one zone and 'oh its all normal now' as soon as you leave the zone or the room. The rest, its pretty decent for a tradicional JRPG. Gameplay: Oh boy, this is what i personally consider the most important thing in a game.
The gameplay is kinda of a complex one yet very nice to experiment with. Everytime you buy a weapon you get those gems attached to them that if you train enough you can actually take them off and equip in other weapons, this is a good thing to make the grinding being not only for XP purpose because this game is kinda hard and requires a good share of grinding for levels because every boss fight will get you mini-heart attacks every time that the boss turn is on. The Orb system is not a hard one to learn weither but one thing in this game is kinda out of place and that is the WP, that's a thing that just shouldn't be there, it isn't necessary, its use is soully make the game harder. Overall think it like the materia system from FFVII turned into a small puzzle that awakens your weapon's secret power. Story: Well, there are good points and bad points here, I'll start with the bad ones.
The map is huge they could have made at least 20 more locations but instead the story makes you go to the same places multiple times in different orders again and again, I lost count of how many times I've visited the republic's capital only to be sent to a small town for the party to have a small conversarion at the entrance and then 'let's get back to the capital'. Dungeon recycling is also present, sometimes its justifiable and sometimes just seems that the game designers were out of places to visit. Now the good part, the Story kinda keeps you going with the mystery and triggering your curiosity to look for more rogress and has an ending that made me kinda cry because of 2 things, and one of them is that there will be no sequel (the other would be spoiler). The character developing is there too and evolves with the pacing gone just right. Problems: Horrible english dub (Just play undub please), low score reviews because it wasn't a big game company that made it.
When I first bought this game, I was really hoping for a great RPG experience like the one I got from Tales of Symphonia. Sadly, that's not When I first bought this game, I was really hoping for a great RPG experience like the one I got from Tales of Symphonia. Sadly, that's not what happened. Granted, I had a little fun with strategic combat that the game provided and the graphics are quite nice (for the Wii, anyway), but as I played the game longer, the faults began to surface. While I did enjoy the combat system, it seems that console-based RPGs are more suited to real-time.
Second is that while standard enemies are no problem, the bosses are unforgivable and force you to grind levels to even stand a chance agianst them. The last two things, however, are what really killed it for me. The story (for the most part) is very shallow and too similar to Tales of Symphonia to be bragged about, and I couldn't find one character in this game who wasn't either irrelevant to what was going on or just cliche as all hell, especially Adele and Ryfia. And of course there's what everybody else has touched on: the English voice acting is absolutely horrendous (not helped by the fact you can't change it to Japanese).
The bottom line is that if you're looking for a good RPG on the Wii, Arc Rise Fantasia isn't the last game to look for, but it's certainly not the first.
An undub version available online, funnily enough, does not have this problem. Instead it has a different problem altogether: When attempting to load a game (in-game, not by any save-state), an error message reads, 'Communications with the Wii Remote have been interrupted.' Even when one reconnects the Wiimote using Alt+F5, this error persists. This occurs whether 'Reconnect Wiimote on State Loading' is checked or unchecked.
Interesting still, this error is bypassed if one opens the Dolphin Wiimote Configuration, selects 'None' for Wiimote 1, then selects 'Emulated Wiimote' again. Did someone, with the knowledge about cheats and 60 FPS hack or patch, know if this game has chances to get one patch to run 60 FPS?
Arc Rise Fantasia runs 60 FPS in menus and in 'victory fanfare' (during battles), so maybe it can get patched to run 60 FPS. Edit: Added images showing the parts that run 60 FPS. Users of PPSSPP & PCSX2 has done an amazing work in those 60 FPS patch. Attached Files Thumbnail(s). I'm having a bit of lag whenever I get into a battle and any of the characters 'sync' up. It got to the point where it became annoying enough that I had to fix it.
I've downgraded my emulator from 4.0 to 3.0 1.99. I wasn't able to load any of my save states from the newer version of dolphin but was wondering if there was any to import my save file from Dolphin 4.0 so that I won't have to play the entire game again. I've looked everywhere in the dolphin folder and I can't figure which of the files handles the save files for my game. (, 04:11 AM)Sweetrevenge Wrote: I'm having a bit of lag whenever I get into a battle and any of the characters 'sync' up. It got to the point where it became annoying enough that I had to fix it. I've downgraded my emulator from 4.0 to 3.0 1.99. I wasn't able to load any of my save states from the newer version of dolphin but was wondering if there was any to import my save file from Dolphin 4.0 so that I won't have to play the entire game again.
I've looked everywhere in the dolphin folder and I can't figure which of the files handles the save files for my game. Save files are here.C: user (username) my documents dolphin emulator wii title 0004a45. I have an issue with the game controls by using the emulated classic controller. The buttons are typed in correctely, but whenever i start the game, pressing the a button results in going down (like pressing down on the d-pad) and pressing the y button results in going up (like pressing up on the d-pad. Pressing b results in nothing. Is there any way to deal with this issue playing with the classic controller?
The configurations are accurate, this problem does not occur on other games i have tested so far. I have fps drops only just before i use a magic spell ingame. Just before the spell the fps drops(with a stutter and sound crack) from 30 to 26 for a second and then it's stable until the next magic. Normal attacks or walking on the map no issues stable fps.
More info: I'm using Dolphin version 4.0-2575 i tried many different settings like d3d or opengl, native resolution, with vsync and wihtout and so on but everytime the same fps drop. Maybe an issue with the shaders? My pc specs: OS:windows 8 64bit CPU: i5 3570K OC to 4ghz GPU: nvidia gtx 660 ti RAM: 16GB.
Contents. Gameplay Much of the game is progressing through the world and dungeons, some of which are puzzle-based, as the player listens to the story told.
The conversations in the game are presented in a vibe resembling with character portraits. At the game's heart is its combat system, which is that of a turn-based role-playing game. The player and the enemy both move and fight during the same phase of battle, but the turn order is determined by the actions taken. Parties consist of three characters who share a single AP gauge which empties as various actions are performed. AP is regenerated at the start of each turn, so using as much AP as possible per turn is important for strategic reasons.
Standard fare for the genre such as items, buffs/debuffs, magical and physical attacks, and special acts are present as well. During certain parts of the game the active team may be made up of four members instead of three, though the fourth can only be controlled by the AI.
Once the player passes a certain point early on in the story, both the player and the enemy will be able to chain together acts under certain conditions to increase power/effect of that move. For the main protagonist, he is capable of using beasts called Rogress to unleash highly powerful effects at a large AP cost. The game is also with the, with the.
Plot Summary Arc Rise Fantasia is set in the world of Fulheim, a fictional large region of Earth. Creatures called 'Feldragons' are causing a lot of trouble as they pass the Meridian Empire in flocks. If one is killed, the resulting explosion poisons the local area. When the empire receives word that a massive horde has its sights on the capital of Diamant, it immediately sends out an army to fight them, including L'Arc, a cool and collected novice mercenary, and his friend Alf, the beloved prince and second in line for the throne. The game is based on political tensions between the Meridian Empire and the Turmelian Republic; a third faction is Olquina, a devoutly-followed coalition at war with the Republic and the Empire. Another central plot point is the game's 2 Laws; Real's Law and Imaginal's Law.
A Child of Eesa must choose to present one of two laws that will form the building blocks of the world to the god Eesa. Also, both Real and Imaginal have Divas, who are the priestesses of their religions. Synopsis The game opens with the protagonist, Meridian Empire Legionnaire and mercenary L'Arc Bright Lagoon, protecting the army by facing off against a dragon aboard a lightship; the energy of the fight sends him crashing to the Earth, only for him to be saved (and the catalytic explosion of the dragon prevented) by a girl named Ryfia, who is later revealed to be the Imaginal Diva, whose mother was recently assassinated making her the Diva. They proceed to Topazion and later Jada (where which Ryfia's mothers dying wish was for her to go there and L'Arc escorts her as Jada is on his way), during which they re-meet L'Arc's friend, Prince Alfonse ('Alf') of the Empire. They also come across and recruit Niko Bennex, a grunt member of the army, and assistance is provided to them by a mysterious blue-cloaked man naming himself 'Rastan'. The town comes under attack by a monster force of undead skeletons led by a man titled as the 'Deathchanter', whom Ryfia stated was the one who attacked her hometown and killed her mother.
The party of L'Arc, Ryfia, Niko, Alf and Rastan are able to drive away the attacker, who seeks to kill L'Arc (the 'Child of Eesa') and Ryfia (the 'Imaginal Diva'); the standoff results in L'Arc being led to Dragon Prison, where which he is able to bond with Simmah, the first Rogress. Rogress are extremely powerful creatures only a Child of Eesa, whom L'Arc is revealed to be, can bond with. Rastan leaves the party afterwards. Unfortunately, as Jada's army general Clyde tells the party, Simmah was a key energy supplier to the Meridian Empire; in the Meridian Capital of Diamant, the emperor Sir Weiss (Alf's brother) pardons them of punishment under the condition they sabotage an Olquinian ray stream that siphons the empire's energy (Olquina is a fanatical country that preaches Real's Law, a school of thought welcoming ruination). While in Diamant, L'Arc re-meets his mother Elena and his mentor Zamuel; the party also meets Adele, L'Arc and Alf's childhood friend as well as Zamuels non-biological granddaughter. Since the Deatchanter is spotted on the Olquinian ship the party looked to infiltrate, they will need to find an alternate method of transport. As Zamuel's martial arts school is attacked, an energetic young girl named Cecille delivers a message to Elena that Zamuel's friend 'Leon' has tracked an old enemy on a coastline (Leon and L'Arc's deceased father Rex were members of the 4-person team, the legendary 'Lord Knights').
Zamuel and Adele chased the thieves. The party finds Zamuel's wounded body on the course; Rastan appears and alongside Cecille escorts it back to Diamant. In the coastline cave, the group finds the corpses of many bandits killed by Paula/Luna, assassins working under 'Ignacy' (the 'old enemy' mentioned in the message). The duo, upon their attempt to execute Adele, are countered by L'Arc's party; however, thanks to the efforts of Serge (the last surviving bandit and a rather kind-hearted man), they are all able to escape the cave safely. On the boat, the creature that relayed the message to Zamuel was a Kopin, whom Serge's bandit group had been stealing; via the boat, the party leaves to Kopin Village and then escapes a dangerous nearby jungle.
Fortunately, this chain of events has led L'Arc to being closer to Olquina to before, so he continues with his mission as planned; on his way there, the group encounters a provocative young woman named Leslie, who hints to a future alliance. Apparently, the Olquinian Diva (Ms Rafil) had recently been killed by an unknown assassin (leaving the current Diva to be her unknown daughter, and spiking anti-Meridian sentiment in the Olquina capital of Antrax). Upon their arrival in Antrax (the capital of Olquina), the party infiltrates its Skywalk and disables it; the Deathchanter appears and unsuccessfully attempts to counterattack the group, surprised to see Adele with them. Shortly afterwards, the party allies with Leslie after Adele is kidnapped by Olquinian forces. The group fights through to catch up with her.
Once they do so, they discover that in reality, Adele has now become the Real Diva as her mother was Ms Rafil; Zamuel's mercenary force (the 4 Lord Knights) were asked by Rafil to take care of her daughter, until such time that she was ready to learn her true fate. The Deatchanter is also there overlooking her as she sings a song of Real.
As tensions begin to climb, they spark once Weiss brutally attacks Olquina, announcing the success of L'Arc's sabotage of the energy siphoning device in the Skywalk; in the rage following this, it is revealed that Alf is also a Child of Eesa capable of controlling Rogress. Girtab, the Rogress protective of Olquina, begins to obey Alf and Adele; Weiss attempts to kill Adele, but is countered by Alf; L'Arc breaks up the fight as the brothers cross the sword. Alf, infuriated at Weiss's attack on Olquina, commits to staying with Adele, abandoning L'Arc, Weiss and the Empire. Serge and Leslie also migrate, revealed to be mercenaries hired to protect the Real Diva.
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Alf, Adele, the Deathchanter, Serge and Leslie all flee with Girtab (leaving L'Arc with Ryfia, the Imaginal Diva, and Niko). Weiss declared the attack on Antrax to attempt to turn it into a military base in an act of aggression. He then explains the story of how Eesa created both Real and Imaginal, with a 'Child of Eesa' (either L'Arc or Alf) having to choose which of two laws to present; L'Arc and Ryfia chose Imaginal, and Adele and Alf chose Real. He orders L'Arc to deliver a message to General Freya in Turmelia, the Senate for the Republic; unfortunately, Zamuel, due to Ignacy's assault on him earlier, has died. Before embarking, Cecille offers to join the trio on their mission. Falsely believed to be responsible for the attack on Antrax, Niko, L'Arc, Ryfia and Cecille are arrested in the Republic; but re-recruiting Rastan on the way, they escape the prison. Later, L'Arc consults Patriarch Hosea who explains that Real's Law is a school of thought that proposes the death of all living things, whilst Imaginal's Law proposes prosperity and continuation.
L'Arc must collect all of the Rogress before Alf does; the Rogress are necessary to present a Law to Eesa. They then receive a map indicating the Rogress locations; the closest one is up north in the region of Ebur. During their trip there, the party re-encounters and faces a monster summoned by the Deathchanter, who reveals his name to be Dynos; he is the sister of Cecille (the two are members of the Divine Race, a subset of humans who slept in a time-stopping chamber for around a millennium). Cecille is older than Dynos, only Dynos woke up before Cecille. Rastan has a vested interest in encountering Serge that he keeps secretive about; the party spots Alf giving a rally raising his popularity in Batrachites as Alf obtains Absin, the next Rogress there. There, it is revealed that along with Serge, Dynos and Leslie, General Clyde (loyal to Alf) has joined his cause. In Ebur Ruins, where Gula reportedly is, the group re-encounters Alf's group face-to-face; but they all agree to work cooperatively temporarily so that they can locate Maria, a resident of Ebur village missing in the ruins.
Upon saving her, Serge breaks away from Alf's group and permits L'Arc (without Alf's approval) to bond with Gula. After Maria is saved, Serge peacefully leaves the village; he tips the party off about how a Lightship (that is extremely efficient for travel and therefore Rogress hunting) is in Jada.
After bypassing a border between Meridia and the Republic, the party then battles Alf, Adele and Leslie over control of the Rogress Rufunga (this battle can be won or lost by the player, winning rewards the player much EXP and grants the player Rufunga). Upon returning to Jada to get the Lightship, Weiss (previously unaware that the group survived their imprisonment at Turmelia) attacks the group; he escapes as the party obtains the lightship. Upon its crash, the party hires a man in Ebur to repair it; on their way to a nearby abandoned church that has repair parts in it, the party re-encounters Serge alone who is investigating atrocities committed by Ignacy's task force, the Aion Unit. He joins the party after Ignacy attacks and defeats the party; they barely escape with the now-repaired lightship after being narrowly saved by Leslie. It is now revealed that in reality, Serge (the real 'Leon'), Rastan, Zamuel and L'Arc's father Rex were the 4 members of the Lord Knights and that Ignacy killed Rastan's wife and child after forcing Rastan to betray Rex to Ignacy.
Rastan offers to kill himself to give Rex's son satisfaction, but L'Arc permits him to live, Rex's last words to Leon (Serge) urging an abstinence from revenge. Both teams having 2 (L'Arc's with Simmah/Gula and Alf's with Girtab/Absin), the party races against Alf's to collect all 9 Rogress; the 4 remaining are Squill, in the Soliton Caves; Urgula, in the Ellgode Volcano; Papirusagu, in the Zeifellt Holy Tower; and Banchu, in the Ruins of Hillbert (the locations correspond respectively to the Water, Fire, Wind and Earth elements). The order the player pursues the Rogress can be changed by him/her (the player will have three opportunities to hunt a Rogress down if he/she didn't get Rufunga, 2 if he or she did).
Due to Alf's competition with L'Arc (consisting of him, Dynos, Clyde, Leslie and Adele), each location will have a condition the player must use to obtain the Rogress in addition to defeating the Rogress; for instance, Papirusagu requires the player beat Alf to the top of the tower in a race. None of the Rogress need to be defeated to complete their dungeon (they will simply go to Alf). After their first attempt at Rogress, the northern ice city of Opalus is attacked; this chain of events leads to the city being saved with Leslie revealed to be one of its former commanders.
After another pursuit of a Rogress (two if the player didn't get Rufunga), Leslie's sister Angie is falsely imprisoned; the party saves her before she is executed once again defeating Ignacy's assassins Paula/Luna in the process. Finally, Leslie joins L'Arc's party gracious of their assistance; but returning to the Lightship after this, Niko left the group, unable to deal with the situation (finalizing the party as L'Arc, Ryfia, Cecille, Serge, Rastan and Leslie). During this time, Weiss agrees to a peace treaty between the Empire and the Republic; at this time, Weiss reveals that he is the half-brother of L'Arc (he shares L'Arc's mother and Alf's father). Unfortunately, Meridian soldiers attack the meeting and sabotage it; the party identifies that these are soldiers who were killed and controlled by Dynos, but he and Adele are doing this behind Alf/Clyde's back.
A furious Alf (unaware of the true culprit) confronts Weiss aboard the Flagship Percival; fearing that one of the brothers may end up dead, L'Arc's party intervenes to find Weiss and Alf dueling. In a moment of distraction upon Weiss knocking Adele aside, Alf pierces his sword through Weiss's heart; Adele reveals that she used Dynos to manipulate Alf into getting revenge on Weiss for his attack on Antrax, and in order to give Alf the throne so that he can use it to preach Real's Law. Due to the Flagship's destruction, the parties exit the ship (a fight would result in all of them dying due to the limited time left). Before his death, Weiss leaves L'Arc's party with a clue; they must neutralize and keep the Hozone (the poison affecting the Divine and Common Race differently) to make it suitable for all life forms, and they should use a 'Doctor Carlisle' for assistance. Shortly afterwards, the party goes to Hosea, but catches Ignacy speaking with him, revealing that Hosea is complicit in the Aion Unit's atrocities. Ignacy attempts to brainwash L'Arc and nullify him as the Child of Eesa; Ryfia uses her power to intervene, but she becomes unconscious in the process. Simmah tells L'Arc that if they look to save her, they need go to the Ancient Tower Zeifellt (where Papirusagu was).
There, they learn that Rogress are created from humans, and upon investigating Ryfia's consciousness in person, it is revealed that Simmah is the father of Ryfia (he became a Rogress to protect the Republic). Recovering Ryfia, the party discovers that there is now an anti-Alf resistance movement, and the party defeats General Clyde, who reveals his hesitation in the plan motivated out of loyalty; he confides that Alf plans to use Adele to activate Ellgode Volcano (which would kill countless people).
The resistance movement stems from how Alf has become extremely dictatorial. They confront Alf at Ellgode and stop him from triggering the volcano; during this time, Alf reveals that he has made a pact with Real; if he can manage people for a year, Real will stop the destruction of the land, and he is trying to reduce the number of people on the Earth making their management efficient (this is also the rationale for his authoritarian ruling ways).
Exiting the volcano, they re-encounter Niko, who directs them to the Soliton Caves (the location of Doctor Carlisle). Carlisle advises them that there might be a way to save both races independent of the laws by defeating Eesa and neutralizing all the Hozone. In the midst of a battle between Alf's party and L'Arcs, Ignacy arrives and warns them to arrive at the Lascarde Skywalk before Niko (took hostage) is killed. There the party defeats both Ignacy and Hosea (the former killed by Alf following defeat and the latter unsuccessfully trying to use Imaginal to kill the party); in this time, Adele sacrifices herself to save Alf from being killed by Ignacy, and Niko sacrifices himself to prevent the Skywalk from launching a deadly blast on the surface world.
Alf loses all hope following Adele's death, and becomes rash. The party goes to the Verct Skywalk and defeats Dynos (with Cecille choosing to fight him discontent with his motives vs L'Arc's) who then attempts to transform into a dragon to counter the party; Cecille kills Dynos to prevent this. After defeating Clyde and Alf, who agree to unify to defeat Real again and the latter returning to L'Arc all the Rogress, L'Arc goes to the Holy Land of Noire to confront the god Eesa.
Before he does, L'Arc revisits Doctor Carlisle—she acknowledges that saving the world is possible, but advises L'Arc that he would need to be put to a 500-year time-stopping sleep in order to do so. The party defeats Eesa, and after her defeat, the story ends with L'Arc going to sleep for centuries and waking up that long later; receiving messages from all of his (now-deceased) friends, he finds that Ryfia went to sleep with him for that same length to be able to meet him again. The game ends as L'Arc and Ryfia exit into the world. After the epilogue, the game reverts the player back to the point immediately before the final boss (marking the file with a star to note that it has essentially been beaten), with some extra side activities now available. Music The music in the game was composed by, Shunsuke Tsuchiya and Yuki Harada. The opening theme is by, and the ending theme is Tenshi no Hashigo crepuscular rays. The soundtrack album is released on 3 March 2010 which contains 3 disk.
The soundtracks are composed and arranged by, Shunsuke Tsuchiya, Yuki Harada, and also Ryfia's Japanese voice actress,. The album not only contains BGMs in the game, but also the songs that Ryfia and Adele usually sing, which are sung by their voice actresses (Ryfia) and. The ending song for the game, Tenshi no Hashigo, is also included in the 3rd disk of the album.
Track listing Disk 1 No. Title Vocals Length 1. 'Luminous Rain' 0:55 2. 'Meridian 2nd Hikoutei Squad' 3:02 3. 'Contaminant Dragons' 1:24 4. 'Imaginal Song' 0:46 5.
'A Signpost in the Shades of Trees' 3:15 6. 'Furiously' 2:44 7. 'War Results Within the Heart' 1:05 8. 'Vast Lands' 3:56 9. 'The Northernmost of the Empire, Topazion' 2:55 10.
'Everyday With Peace' 3:39 11. 'Moment of Rest' 0:12 12. 'Pushing Forward' 1:57 13. 'Unexpected Fight' 2:50 14. 'Signs of Dark Clouds' 2:07 15. 'Imminent Menace' 2:11 16. 'Sincerity' 2:44 17.
'The Imperial City of Diamant' 3:17 18. 'Carelessness' 2:31 19. 'Friends, Smiles and Joy' 2:06 20. 'Copin's Village' 1:21 21. 'Taking the Road Through the Wilderness' 3:11 22. 'Doubts' 4:11 23.
'Fighting Spirit Baring the Fangs' 1:56 Track listing Disk 2 No. Title Vocals Length 1.
'Peaceful Meeting' 2:40 2. 'Antrax Parish' 2:48 3.
'Darkness Spreading Underground' 3:03 4. 'Deceive Battle' 2:43 5. 'Exposed by the Authority' 3:57 6. 'A Decision in the Midst of Sadness' 3:54 7. 'People Looking Up to a Small Hope' 2:27 8.
Arc Rise Fantasia Wiki
'Fulheim' 2:45 9. 'The Town of Freedom, Carbunculus' 2:08 10. 'Making Fortunes, Dream Casino' 2:00 11. 'Copin Fanfare' 0:10 12. 'Copin Race' 1:53 13. 'Witch Army Luminous Arc Medley' 3:49 16. 'The Holy City, Benetnasch' 2:39 17.
'Memories' 3:44 18. 'The Voice of a Vanishing Life' 2:56 19. 'A Street of Sand and Wind' 2:20 20. 'Luminous Cathedral' 2:41 21. 'Before The Strong One' 2:48 22. 'Light of Purification' 0:13 23. 'Great Existence' 2:36 Track listing Disk 3 No.
Title Vocals Length 1. 'Chance Meeting with the Rogress' 2:02 2.
'Compensation' 2:26 3. 'Great Legacy' 3:26 4. 'Seeking the Rogress' 3:01 5.
'Braves, Take Action' 3:02 6. Those Breaking their Will' 3:34 7.
'Song of Ruin' 0:18 8. 'At The End of Despair' 2:21 9. 'Snowdrops Blooming, Opalus' 3:16 10. 'Scorching Village, Ferris' 2:53 11.
'Mission Chaser' 3:04 12. 'Burning in Fighting Spirit' 3:16 13. 'Ryfia's Wish' 0:16 14.
'Lascarde Skywalk' 2:39 15. 'Real Song' 0:51 16. 'Chasing a Sworn Enemy' 2:17 17.
'Heaven's Tears' 0:14 18. 'Sacred Hymn' 1:35 19. 'What Awaits at the Farthest Ends' 3:01 20. 'Now is the Time of Conclusion' 3:45 21. 'The Prayer of Noire' 3:31 22. 'In Order to Know the Conclusion' 3:21 23.
'Tenshi no Hashigo crepuscular rays' 7:25 24. 'Awakening, To A World Protected' 1:32 At disk 3, a piano piece called Awakening, To A World Protected is the piano version of Tenshi no Hashigo, which was played and composed.
The lyrics and music for Tenshi no Hashigo are composed by Yui Makino as well. Development The game had previously been titled as Project Ray, and was known to exist as early as September 4, 2007.
As Project Ray, it was also shown to exist with for the. The game was unveiled on June 25, 2008 in the popular Japanese magazine. Hiroyuki Kanemaru, the director of Fantasia, previously worked at and later moved to, where he worked as scenario script director and level concept designer on. Kanemaru stated that Project Ray would be influenced by old-school RPGs from systems such as the. It is Imageepoch's first game not developed for a.
The game was later released under Nintendo’s 'Everyone’s Recommendation Selection' of budget titles in Japan. Reception and sales Reception Aggregate score Aggregator Score 64/100 Review scores Publication Score 7/10 32/40 C 6/10 GameZone 5/10 6.5/10 7.5/10 Nintendo World Report 7/10 411Mania 7/10 C− The game received 'mixed' reviews according to the website; the game's turn-based battle gameplay (something of a rarity for the Wii) was praised whilst the game's tendency to stick to established JRPG formulas were criticized.
Proponents of the game, such as, cited that the game's strong points overshadowed its faults. The English localization of the game received criticism directed towards its technical problems, but it is somewhat infamous for its voice acting which is criticized by many as being lazy. In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40. Arc Rise Fantasia was also the fourth best-selling game in Japan during the week of its release at 26,000 copies. Approximately 21,000 copies were sold in the first week following its North American release. Riley, Adam (April 9, 2007). Retrieved July 23, 2017.
Spencer (January 20, 2010). From the original on April 13, 2010. Retrieved March 9, 2010. Sterling, Jim (July 27, 2010). Retrieved July 23, 2017. ^ Brian (May 26, 2009).
Nintendo Everything. Retrieved July 23, 2017. Kemps, Heidi (August 3, 2010).
Download page for Yu-Gi-Oh! GX Tag Force 3 (Europe). The third installation of the Tag Force series on the PSP was released late 2008 in Europe, but never. GX Tag Force 3 (Europe), Yu-Gi-Oh! USA (9) Europe (6) China (6) Korea (1). Yamada Yuusuke World Puzzle - Bokura no 48 Jikan Sensou (Japan). Yu-gi-oh gx tag force 3 rom. The third installation of the Tag Force series on the PSP was released late 2008 in. Click on the button below to nominate Yu-Gi-Oh! GX Tag Force 3 (Europe) for. We are currently looking for: - People in the USA/EUR to rip new games. Download Yu-Gi-Oh! Gx Tag Force 3 (Europe) ISO ROM for PSP.
Archived from on August 15, 2010. Retrieved July 23, 2017. Laddin, Josh (July 27, 2010). From the original on August 19, 2014.
Retrieved July 23, 2017. August 3, 2010. Archived from on March 22, 2014. Retrieved July 23, 2017.
Rowe, Brian (August 17, 2010). Retrieved July 23, 2017. Gallegos, Anthony (August 13, 2010). Retrieved July 23, 2017. Dillard, Corbie (July 27, 2010). Retrieved July 23, 2017.
^ 'Arc Rise Fantasia'. Hernandez, Pedro (September 8, 2010). Nintendo World Report. Retrieved July 23, 2017.
Weinblatt, Justin (September 10, 2010). Retrieved July 23, 2017. Nelson, Samantha (August 9, 2010). From the original on August 18, 2010.
Arc Rise Fantasia Wii Iso Mega
Retrieved July 23, 2017. Lavaux, Rudy (February 26, 2011). Retrieved July 23, 2017. Graft, Kris (June 11, 2009).
Retrieved June 11, 2009. External links. (in Japanese).
Title: Wii Arcrise Fantasia アークライズ ファンタジア (JPN) ISO Download Game Information Japanese Title: アークライズ ファンタジア Chinese Title: 弧光幻想曲 Publisher: Developer: Genre: Game Version: Japan CERO A (Free) Available On: Nintendo Wii Size: 4.18GB Format: ISO Players: 1 Supplier: Catalog No: RVL-P-RPJJ Realease Date: 2009-06-04 Official Website: Info: — Preview / Gameplay: Description / About This Game: Arc Rise Fantasia is a colorful RPG with a classic story of dragon slaying, beautiful songstresses and warring kingdoms. Adventure in this lush land, encounter some challenging enemies and rescue your world from the corruption. This is a semi-real time turn based game where you choose your actions from a list of commands, depending on the members in your team and the enemies you are facing, you devise strategies that are advantageous to you by utilizing the full force of your characters. Including Nakamura Yuichi, the game is voiced by a starry cast of seiyuus, be sure to keep an ear out for the wonderful voice acting.
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